Macabre Descent
Spooky description still forming...
WE HIGHLY RECOMMEND PLAYING ON THE WINDOWS BUILD.
THE BRIGHTNESS SETTING AND POST PROCESSING DOES NOT WORK IN WEBGL.
Yes, we have a mac build. No, I don't know how to open it. (I do not own a Mac)
We used unity's post processing package to make our lightings look a bit better, but its 8 mins to submission and we just found out it refuses to work for a WebGL build.
Also we decided not to add any way to combat the monsters. We did however added some utility spells so that the players and avoid monsters easier.
WASD to move around
Tab to open up menu
E to interact <- We noticed E not showing up on prompt in WebGL
C to open up your spell list. <- Pretty important list
Thanks for playing our demo
Please leave us some feedback with the QR code or link below
Feedback Form - https://forms.office.com/r/KkTgsTqcng
Thank you
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NICE IDEA
<3